CO-DESIGN RESearch

My group and I partnered with the Ohio State School for the Blind to go through user, experiential and service design research and to find many design opportunities as possible. 


Below are images of the methods of research such as say, do, make and enact that brought my group and I to more conclusions in the design research process.

OBSERVATION  :  Looking at the tiles on the walls that are visual and tactile cues for the blind students to guide with.

OBSERVATIONLooking at the tiles on the walls that are visual and tactile cues for the blind students to guide with.

MAKE/SAY:  A lesson working with the students of OSSB utilizing storytelling to understand the experiences they love, like and dislike in their education.

MAKE/SAY: A lesson working with the students of OSSB utilizing storytelling to understand the experiences they love, like and dislike in their education.

DO:  Our group wore goggles that all have different degrees and forms of blindness and had to walk in it to develop a stronger understanding.

DO: Our group wore goggles that all have different degrees and forms of blindness and had to walk in it to develop a stronger understanding.

INTERVIEWS  :  Interviewed 9 members of the staff on anything regarding the education process and how to better it.

INTERVIEWS: Interviewed 9 members of the staff on anything regarding the education process and how to better it.


Safespace

SafeSpace is a space dedicated to helping blind students solve everyday problems in society. The space includes problem solving skills, social interaction, auditory skills, motor skills, sensorial skills. This helps the students by providing confidence through independence in the real world.

Left:  Depicts what could be a grocery store and how to pick certain things up.   Middle  :  Place to exchange money and work with a desk clerk.   Right:  A simulated crosswalk with speakers to let them problem solve how and when to cross the road in multiple auditory conditions.   Far Right  :  Mounted speakers to provide different auditory scenarios for the blind students.

Left: Depicts what could be a grocery store and how to pick certain things up.

Middle: Place to exchange money and work with a desk clerk.

Right: A simulated crosswalk with speakers to let them problem solve how and when to cross the road in multiple auditory conditions.

Far RightMounted speakers to provide different auditory scenarios for the blind students.

Bottom Left Corner:  A visual cue to signal the door to those students who are not fully blind.   Yellow Paint:  Engingeered paint to pair with a blind walking stick to guide them to practice how to walk and turn in straight lines.   Top:  Simulates stairs and how to perfect walking up and down them. (Ex:// a bus stop with seats at the top)   Right:  An ATM for the blind students to learn how to take money on their own.

Bottom Left Corner: A visual cue to signal the door to those students who are not fully blind.

Yellow Paint: Engingeered paint to pair with a blind walking stick to guide them to practice how to walk and turn in straight lines.

Top: Simulates stairs and how to perfect walking up and down them. (Ex:// a bus stop with seats at the top)

Right: An ATM for the blind students to learn how to take money on their own.